| Crazybone126 said: Why does it seem that people talk so much crap about graphics, but they do not know how they are made. Again scaling and rendering is just such a perfect invention for graphics. You think that The Conduit, FFCC: TCB, Silent Hill: SM look so good for no reason. Bardicverse can you please tell these people how to make real graphics for the Wii. |
I know. Twilight Princess was said to be not as impressive as RE4, but Capcom admitted they only pushed most of the GC, and the Z:TP developers said they puhsed it to the limit. If you actually look at overall polygon count, texture resolution, draw distance, and effects, it's true. Rogue Squadron II & III had better effects, but the texturing, shading, and mapping were not as detailed as the other two. I've seen too many discussions of which pushes which system more that doesn't take all those into account.
I also say that those thinking CTYD has worse graphics than RE4 are wrong. Objectively, the texturing and shading is the same, and any one area has a huge variety in the levels (all the different shops), even more than an area in Z:TP. Just the polygon count is lower for individual characters and objects than RE4, and the effects are little better (both games use circular shadows and very limited lighting).
Or some claiming in the PS1 days that the graphics in FFVIII are worse than VII, because of the blocky textures, not knowing that was the fault of no trilinear filtering. The textures were more detailed.
And then those claiming Halo 3 didn't push the 360, when the lighting was far more advanced than Gears of War.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








