| Alby_da_Wolf said: Whether it's an excuse or not, Sony should simply release dev tools that totally void additional complexity as an acceptable excuse. |
I don't think it's really the dev kits. In the end Valve are sitting on their own, self developed engine platform, Source. They release all their titles on it and upgrade it over time, so that while it does look older now its overall feature set remains impressive and from a PC point of view it will play very well, and with good graphics, on ridiculously low end PCs.
Source is easy to stick on 360. Source is not easy to put on PS3 and would need changed to work well on it. It's as simple as that. It wasn't anything deliberate, well, maybe 360 design being easy for PC developers was deliberate I guess... whatver, for Valve 360 is an easy source of revenue (sorry for the pun) that takes minimal additional effort.
Look at the EA port of Source, etc. for The Orange Box - it's okayish but by no means great, and remember this is an engine that would normally run well on PC's with far less power than a PS3, and with more processes, etc. running to boot. Clearly, Source would need a major overhaul to work really well on PS3, and clearly Valve don't want to make that effort.
If Valve do support PS3 I suspect it will be further down the road during an engine overhaul, when it would make more sense to ensure the engine could support PS3. Mind you, they might just ignore the PS3 completely right through the gen.
Would I prefer them to support PS3? Sure, but then I'm not big on exclusives unless true 1st party. But it is their choice in the end and their business.
Try to be reasonable... its easier than you think...







