WereKitten said:
A good SDK will make developers' (re)training and code testing/optimization easier, quicker and cheaper. But I don't think it's going to cut much costs where it really counts today, that is assets production. Carmack in one of his interviews expressed the same worries, and suggested that moving into procedurally created content could become a necessity soon. |
Good point - I meant to mention procedural content as part of a direction I expect to see more games taking. I was intending to mention it when talking about textures, etc. but forgot to expand on that paragraph.
I mean when I look at some big titles now, either released or in development, I just boggle at the amount of content and variety of that content vs say 10 years ago. And then I think, that must have cost a fortune.
Try to be reasonable... its easier than you think...







