| TheSteve said: But, again, it's ONE thing in the game, and it is just plugged in there seemingly at random. Here we are at the latest release for the system, and SixAxis is still a one-note aftrerthought... To everyone commenting on my previous post: it's pointless because, while in that ONE instance I found it fun, it's more an afterthought than anything. "Oh, hey... remember that Sony tried to cut into the Wii hype by shoddily cramming"motion controls" into their hardware... Stick it in there somewhere!!" Pointless. |
What you are arguing is that Sixaxis isn't competing with the Wii, and you are absolutely right. But you are complaining about nonsense, should we be complaining about the ability to push down on the analogue sticks? Of course not, because it's another option for developers to use the controller, and some developers use it really well. The same goes for Sixaxis.
We saw how things went when Sony tried to compete with the Wii, in the case of Lair, and it didn't work. But that doesn't mean Sixaxis controls are just 'afterthoughts' that developers put in to their game because they can. Some developers actually have good ideas for using it, and some cases of Sixaxis use actually make the game better and more fun.
If you want to argue that the Sixaxis hardware was just an afterthought of Sony's, then I agree. It wasn't all that well done. But now we have it, and some games have made good use of it, so why declare it useless?







