Torillian said:
But how good is 20 hours when it comes to open world games? Pretty sure it's short for that type of game, and then the lack of replayability hurts it as well as the repetitive gameplay (think I read that, not totally sure). I'm not saying they're right in giving it a 6.5, but I think if fits what is written just find and you can't write it off just because the game is 20 hours long. |
I think there are 3 ways of looking at it.
A. Your way.
B. All games should be assigned a dollar per hour merit, regaurdless of genre.
C. There should be no "value" merit. Length needn't even be mentioned, but rather the fun of the experience.
I'm more of a "C" person myself.
Why?
CoD4 was 4 hours long. I played through the SP exactly 1 time.
I still own the game, but never played it again.
Best 60 dollars I ever spent.
Value rating my ass. Dollar per entertainment hour my butt. It is ALL about the experience.
If you don't like the experience, fine, but don't move that over to some arbitrary "value" rating. Just say, "This game sucks so bad you'll never play it again." Have balls, don't just come up with lame excuses to flame a game. 20 hours is PLENTY of length for any action game. If you like playing through it once, It's a SANDBOX GAME! You will play in the sandbox.
They(Not IGN as far as I know) pulled this same crap with Crackdown(saying after the orbs were collected, you would never play it again). Seems very poorly thought out, to me.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.







