SHMUPGurus said:
Sure, the interaction with NPCs were brilliant with the whole mask stuff, and the three day mechanic was a very interesting concept... But what I'm saying is that the game was, basically, a sequel. It used the same engine and modified a few things like graphics and gameplay mechanics while still playing pretty much the same. I'm not saying sequels are automatically bad, but let's say it's easier to try different things with the same engines, some for the best or worst. I'd say MM is a mix of both, mixing new mechanics but also being too complicated for no reason at the same time. I have an interesting theory about all this, and my best example is with the Smash series, but that's for another thread! ;) Overall, I don't think it's fair to give much credit to Majora's Mask for creating some new things when it's built on one of the best engines ever made, that's all. OOT had to exist in order for MM to exist. I'm not discrediting the game for bringing original concepts though, don't get me wrong. I still loves me my Majora's Mask! =P |
Then what game gets the credit? You can't give it to OoT, because that game had none of the things I mentioned. The credit has to go to MM. That is the game where those new mechanics were implemented. Besides, there are lots of different games that use the same engine, you can't just credit an engine with the ideas that are in the game.
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