dark_gh0st_b0y said:
having the same commands for every game would be very good, but for god's sake, it may work for some shooters, but many shooters have different features, an action game like Assasin's Creed will require different commands, an RPG will require different but you can't change the fact that it will be tiring to walk in place and jump and speak at the same time for over 1 hour to the tv, even if it's 100% efficient, action games play fast and i guess it's much faster to push a button than tell what you want to do, because until you say cover left, you'll be shot 3 times still, i don't understand how you could play Steetfighter let's say for 1 hour on Natal? every fighter has different combos (commands for you and Natal), and until you say the combo the CPU will kill you, except if the fighting is that slow that is very boring
maybe it's true that Natal can recognize your voice accurately, this just eliminated the "a lot of people talk" problem, what about the rest? if Natal plays every game the way you say it, sure it's not for everyone |
First off, what mart of "not for everybody" didn't you get? Did you buy Wii fit? Well, somebody did. Unfortunately, Wii fit cannot be used for a wide range of applications like NATAL. Also, as i mentioned before, I suspect any verbal commands would be fairly striaght forward. Let's keep in mind this is all specularion as to how MS will impliment commands. I am merely giving ideas to all the nay sayers out there. Inovation is a wonderful thing, if you have the balls to do it. MS obviously does. Sony and Wii...well...not lately.








