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NJ5 said:
EL_PATRAS said:
does anyone know what inconviniences or short comings the camera based system might have?

Off the top of my head:

- it doesn't have any buttons, triggers or analog sticks which makes it hard or impossible to make certain games. How are you going to walk in a 3D world (and at different speeds)? Is it accurate enough to detect individual fingers to perform actions like firing a weapon? What if the fingers can't be well seen by the camera?
- you have to set up your room so that your whole body can be seen by the camera
- it requires you to have a lot of free space, especially for multiplayer games where everyone has their personal "arm flailing" space, and you can't put people if front of each other or they'll block the camera's view of the other players.
- it only works at 30 fps
- in the E3 demo it looked like it had some lag
- inaccurate tracking problems (the BAM moment)

The biggest problem is the first of course. The only games Microsoft has shown are some simple "casual" games, and a racing game (with no word on how the control compares to the normal 360 controller). Until Microsoft shows more games, many people are going to be rightly skeptical.

 

i'd like to add to that list..

- programing for human movements - anyone who has played a significant amount of Wii can tell you that sometimes you think you are moving the controlls correctly but things don't work.  move the controller in just a slightly different way and suddenly it works perfect.  the biggest issue with "motion" controls is that they are analog and the game programmer has to interpet what you are doing into what you want the game to be doing.  the more degrees of freedom the more complicated the process becomes.  right now the wii mote with motion+ gives freedom in all directions for 1 point.  the natal is like 20ish points i think which just makes things 20ish times more complicated.