NJ5 said:
Off the top of my head: - it doesn't have any buttons, triggers or analog sticks which makes it hard or impossible to make certain games. How are you going to walk in a 3D world (and at different speeds)? Is it accurate enough to detect individual fingers to perform actions like firing a weapon? What if the fingers can't be well seen by the camera? The biggest problem is the first of course. The only games Microsoft has shown are some simple "casual" games, and a racing game (with no word on how the control compares to the normal 360 controller). Until Microsoft shows more games, many people are going to be rightly skeptical.
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Another thing to consider was that Nintendo (and many third party publishers) have said that they are (trying to be) careful with the Wii to not create too intensive of controls because they didn't want to exhaust players. Most (good) Wii games as a result either have "Intense" motion controls in short bursts for short period of times, of very "Mild" motion controls over a sustained period of time.
As cool as Natal is, I'm not certain you have the ability to have games with moderately high action while not exhausting a gamer because the only input for the player is large physical movements. In one way I think this is a good thing, because getting a gamer to have a modest cardio workout doing something they enjoy is very good, at the same time I think this could frustrate as many (or more) gamers than enjoy it.







