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richardhutnik said:
thekitchensink said:
And games that were rushed out the door with the intention of fixing them later, like the Wii version of Tomb Raider Underworld (which couldn't even be completed with a patch) are why patching is a bad thing.

It's a Catch-22, really. You're damned if you do and you're damned if you don't.

Was a patch actually released for the Tomb Raider game on the Wii?  Or was it a save game that ended up not having the problem state in it?

Does the Wii have the ability to patch disk based games that are sold?  If not, then how does this prevent bugs from happening?

Yeah, it was actually patched, as have been a couple of VC/WiiWare games.  The problem was that there was supposed to be a lever in a later level used to open a door, but they didn't actually put said lever into the game.

 

It's that kind of 'I'll fix it later' mentality that makes me skeptical that patches are all that great.  If it genuinely enhances an already-great game, like slightly tweaking weapon balance or adding a nwe puzzle or two, that's great.  But currently it's being used as an excuse to toss broken games out the door.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
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