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Andir said:
I actually searched for this to post a question...

Why does Capcom base the decision on "price to develop" then move to the Wii?

Could you not still develop it for the PS3 using only the PPU and RSX and still come out better looking than the Wii? I think so. In fact, I know so. The excuse that it's too expensive to develop for is BS and a cop-out to hide that real reason for the switch. Install base.

I won't argue that the PS3 is harder to get the most out of it, but I will argue that you could easily do Monster hunter on the PS3 and make it "good enough" and better looking than the Wii graphically. You don't have to create MGS, Haze, or Killzone quality graphics just to produce a PS3 game. There's plenty of power there without touching the SPUs, and as someone who has done Cell development, the SPU is nothing more than an additional core for a "simple" process. The one PPU and RSX is more than enough for a Monster Hunter type game.

I just hate being lied to. Enjoy your thread.

With how much of a focus there is on graphics from PS3 fans do you think a company feels comfortable producing a game with modest graphics on the PS3? Lair got 10 times the level of hype that it should have because it looked really good in screenshots, and if I was Capcom I'd be afraid that a shitty game with pretty graphics would take attention away from one of the best IPs I had.