staticneuron on 09 February 2007
BenKenobi88 said:
1. There will be plenty of Wii games with depth, let's not even argue about that.
2. Big budget games are not always the best...and there will be big budget games for Wii...and in big supply.
3. Tetris is fun, what are you smoking? :p
By using a SixAxis, you're forcing me to just use two analog sticks and tilt control...that also seems kinda limiting compared to the Wiimote's one analog stick, but accelerometer functions in two separate controllers. And the SixAxis only has a few more buttons than the Wiimote...not enough to create such a "huge chasm" that you believe there is between the controllers.
To be honest, I didn't like the previous Metroid Primes that much...it had much different controls than a traditional FPS. I think the Wii FPS's will feel much more PC in nature...and I love PC FPS. I'm a big Half Life 2 fan, and I'm kinda worried about its console versions sucking compared to the PC...PC controls are so much faster and accurate than joysticks. I think the Wii comes closer to that feel, and you're fooling yourself if you think game developers aren't thinking the same thing.
I know what you're thinking...the Wii's future looks dim with only Super Smash Bros, maybe Metroid, and perhaps a party game here and there that appeals to you. But with so many people supporting the Wii, it's going to get a wide variety of games in the near future that even you will admit is impressive.
Nobody complained with the N64's analog stick. I can see the reasons for complaint with a Wii-mote...but there's absolutely no reason it can't work. We're not talking about God of War either...we're talking about new games...games built for the Wii.
I feel sorry for you because you're missing out on the fun. You want to know why the Wii isn't fun for you? Because it's sitting in your bedroom. Buy or rent Mario Party, Wario Ware, some sort of party game like Sports and have your own party. Best console experience I've had since I played Mario Kart 64 for the first time with 4 players.
As far as complicated games go the DBZ game takes the cake. It was the first game with a large library of moves I had to use on the Wii and it is the game that makes me think that the control mechanics just shot itself in the foot. The first few moves felt somewhat intuitive and then as I learned mor and more it just went downhill. People who are fans of nintendo (me included) were going to buy this system. Gamers know how to adapt but I find myself having to lead my mother and my sister by the hands during their first babysteps of the Wii. I really think that games with complicated moves or too many moves period, makes the wii control turn from something intuitive to something downright idiotic. I will reserve my judgement but I feel that the new MK will shed more light on this and I am insanely curious to how a real action game would fare on the wii.
As far as the PS3 in japan gundam musou and VF5 might shake things up while in america it might take a few more titles.
Games make me happy! PSN ID: Staticneuron Gamertag: Staticneuron Wii Code: Static Wii - 3055 0871 5802 1723