TX109 said:
well atleast you tried to answer my questions this time. plus you contridicted your self. you say NATAL will eliminate the controller. yet you mention that each game made for NATAL will be compatible with the regular controller. doesnt that defeat the purpose of NATAL? running: okay, walk or jog in place, but people will get tired of that. i doubt there is a room big enough to scale a whole game map by just walking forward like you said. also saying walk and stop constantly isnt really that practical. MS has to factor in space of a room as an issue. like i said, not everyone has a 2,000 sq. living room. fighting combos: tell it what combo to use? that defeats the purpose of actually fighting.... you can just bark orders at the game. so much for hardcore...or fun. and arcade games? what about pacman :champion edition, do you just trace the path? i dont know about you, but i would get tired of holding my arm out and pointing where to go. NATAL is a nice piece of tech but it has way to many holes that MS has to fill for me to be totally sold like you. you are being way to optimistic about something that has yet to prove itself by actually showing a game being played. i remain skeptical because, so far, all iv seen is an eye toy with voice recognition. i cant possibly see any real hardcore games, save for probably a rail shooter, on NATAL. it will be great for the very few casual players who own a 360 but for hardcore games...just cant see it happening. im not gonna run into the streets proclaiming NATAL is the best thing since sliced bread until i see a Halo game work WELL on NATAL. |
Wow, really? I contradicted myself? I said that NATAL games would ALSO work with the origional controller, not that they would work at the same time as NATAL (unless you are in multiplayer I would assume) so, no. I didn't contradict myself, anybody with half a brain could see that.
Yeah, you wouldn't hold out your arm and point, you would move your body in the direction you wanted to take.








