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goddog said:
Rainbird said:

Could be the case actually. Epic didn't release the new maps and content for Unreal Tournament III on the 360, because the package was above the allowed size for a 'patch'. Perhaps this case is a bit similar.

It's a shame though, if it is in fact the case.

there were free updates to paradise city that were in excess of 900 megs? how large  do they have to make one download? could they no have split it up, the 3 free updates i had to paradise city together weighed in at 2.6 gig 

 

though i will say i paradise cities case each update replaced the last i think the most recent one is 986 megs

Well, that only makes it more perplexing then...

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http://www.eurogamer.net/articles/epic-dates-ut3-expansion-for-ps3-pc

As for the Xbox 360, Epic's Steve Polge explained the lack of an update there by pointing out, first, that a lot of the content is already in the 360 build.

"And we couldn't do the mod browser, there's no structure for that on the 360. And the pack is larger than Microsoft's patch limit," he added.