Zizzla_Rachet said:
Slimebeast your mistaken.... QTE are in real time....But since I understood what you meant,to an extent you are right....Since QTE's are on Rails It is possible for Devs to up the visuals during a QTE since the Camera will be fixed. PreRendered is for stuff like CGI scenes and used in games like the early Resident Evil... I always felt that Uncharted Had Prerendered stuff in it's enviroments..But i can't not confirm this... |
Ok, let me correct myself. Forget what I said about pre-rendered lol. But yes, like you say with "on rails" gameplay (QTEs) - or I'd describe it as 'fixed camera view' - its easier to make something look good compared to when you have full movement and camera freedom (="normal gameplay"). That's why God of War and Star Wars Force Unleashed use QTE's - which certainly look better than the regular gameplay.
@ Akvod
Read above.
(and Heavy Rain looks as good in it's regular gameplay as in it's QTE's because it never has gameplay with real freedom over both movement and camera, like normal games do.)
So my conclusion is still valid - the X360 can easily do Heavy Rain, especially as the game looks now (in it's post taxidermist demo state)... which isn't impressive at all.