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Zizzla_Rachet said:
Akvod said:
Slimebeast said:
Akvod said:
Slimebeast said:
Heavy Rain doesn't count, because it's not exactly hard to make QTE's look good compared to real time graphics.

???


I mean you can't compare Heavy Rain - a QTE game - to a normal game like Alan Wake, and take it as an example of how PS3 is graphically better, while the X360 is 'maxed out'.

QTE's - Quick Time Events - are pre-rendered cut scenes, so they're easy to make good looking compared to real time rendered gameplay graphics (just look at games like God of War and Star Wars Unleashed: the QTE's look better than the regular gameplay). The X360 could easily produce as good looking QTE's like those in Heavy Rain.

I'm not knowledgeable about these technical things, but I don't see how the graphics are pre-rendered in QTE's... Don't they use the same character models? Having played GOW I and II, along with seeing RE4, the graphics look the same. If you're talking about animation, that's different, but I don't see any loading going on, and the replacement of character models and skins when it's a QTE...

Heavy Rain also looks just the same in real time gameplay, as well as when it's in QTE...

 

Slimebeast your mistaken....

QTE are in real time....But since I understood what you meant,to an extent you are right....Since QTE's are on Rails It is possible for Devs to up the visuals during a QTE since the Camera will be fixed.

PreRendered is for stuff like CGI scenes and used in games like the early Resident Evil...

I always felt that Uncharted Had Prerendered stuff in it's enviroments..But i can't not confirm this...


Ok, let me correct myself. Forget what I said about pre-rendered lol. But yes, like you say with "on rails" gameplay (QTEs) - or I'd describe it as 'fixed camera view' - its easier to make something look good compared to when you have full movement and camera freedom (="normal gameplay"). That's why God of War and Star Wars Force Unleashed use QTE's - which certainly look better than the regular gameplay.


@ Akvod

Read above.

(and Heavy Rain looks as good in it's regular gameplay as in it's QTE's because it never has gameplay with real freedom over both movement and camera, like normal games do.)

So my conclusion is still valid - the X360 can easily do Heavy Rain, especially as the game looks now (in it's post taxidermist demo state)... which isn't impressive at all.