It just seems so, well, peripheral. You can center gameplay around IR, accelerometers, gyroscopes, and the balance board. While I can see the vitality sensor supporting other game mechanics, I can't see it being a central game mechanic itself.
I guess we'll see what developers cook up with their gigantic brains.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







