By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I don't concur. One big dungeon didn't work well in Phantom Hourglass.
I say keep the temples, but get more creative with the puzzles. New items were fun in Twilight Princess. I want new ones, but keep the classics. (Arrows, Bombs, Hookshot, ect.)
Bring actual meaning to commoners. (take a note from Majora's Mask)
Bring new unique themes for temples. Deep story that develops over time. Time limits are fun, but take from Phantom Hourglass, not Majora's Mask. WiiMotion+ goes without saying. Less obvious plot twist. Time travel is cool. NO VOICE ACTING! Allowing decisions that cause ripple effect (different temple order, new items come early, ect.) Realistic graphics. Control Zelda/Ganondorf a la Thousand-Year Door. Temple creator option. Big "Hyrule Field" but not as big as Twilight Princess. Water temple is frusterating in a bad way, so take from Twilight Princess and Majora's Mask for how to handle the water temple. Link needs to run faster. Sword combat 1:1 would be fun. Many "Sub-bosses," and Outside temple bosses. Really long. Good guys go bad. Bad guys go good.
Other then that, it should be perfect.