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You know, I don't get the mass of negative response to the Vitality Sensor at all. Just think: what if horror games could literally adjust their output based on how fast your heart was racing? What if action games could adjust difficulty and make controls more forgiving when it's clear that your pulse is pounding so fast that you can barely hold the controller steady? What if an FPS played a heartbeat based on your own as you went along, heightening the intensity of firefights even more? How about a game where you have to keep your pulse not too fast and not too slow while working on some other task as well? And dozens of other possibilities come to mind as well. There's even the potential for entirely new genres based on the idea. I see a lot of potential here to turn what's currently a relatively passive and unconscious part of gaming into an integral part of the experience here.



Sky Render - Sanity is for the weak.