Zom on 10 October 2007
| W29 said: The problem is that the cooling design of the 90-nanometer 360 doesn’t hold up. The cooling of the CPU was well done, with a heat pipe to draw the heat away from the chip (and accordingly, away from the mainboard). The problem is that the GPU and its low-profile heatsink sit under the DVD drive, and are given a very narrow channel for air to be pulled acrosss the heatsink by the fans. When the GPU heats up enough, not only does it reflow the solder in the ball grid array slightly, it can cause the entire mainboard to flex - a phenomenon largely caused by the X-shaped brackets that hold the heatsinks on under the mainboard. They hold the heatsinks down to the chips with a tension fit that presses up directly underneath those chips. So when the system gets too hot, the combination of loosened solder with a mainboard that flexes from heat causes the GPU or CPU to actually break its connection from the board - resulting in the 3 red lights and secondary error code 0102 (the “unknown hardware error†code). |
Pretty excellent and unbiased description to what occurs when a 360 redrings kudos. The only thing I could possibly add to it is the solder that he mentioned is also a lead free solder (for good reason I don't fault MS on that) but unfortunately lead free solder tends to be more brittle add that on to the ball technique MS uses to attach the GPU to the board which puts it in an even more precarious and brittle situation. Thats part why I'm more curious on the Falcon onto if they changed the way the chip is soldered to the board or improved heat flow the 65 nm CPU is probably completely irrelevant to fixing the problems. Jaspers 65 nm gpu might help since it would actually significantly reduce the electricity consumption and therefore the heat output of the problem area of the console.
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