theprof00 said:
1st P: Wouldn't single children, or rurally habituated gamers be the ones that were underserved by local multiplayer? And wouldn't you say xbox has had massive growth from the 1st to the 360? I think it's almost triple the sales as before hasn't it? It seems that Nintendo just disrupted the disrupter right? 2nd P: I think the normal progression would have been upconverter DVD players. It was attempted and failed against BR.....hang on.... I see, they only disrupted upconverter player companies, not DVD,..right? looking at this chart I can fill the steps:
starting from top left. No, yes, yes, no, yes ("Jump in" sounds pretty urgent to me), yes=GO BluRay: no, yes, yes(soon), no, yes(HD is almost mandatory now), yes(exclusive HD content)=GO |
1st point: No. Live! was aimed at precisely the same people the playstation was aimed at, except only people with a good connection could really make use of it. It's sustained innovation aimed at high end customers, pretty much the standard. You can look at it as disruptive from a PC gaming point of view, but only as a part of the process of disruption that games consoles have been doing to PC's over the years (a disruption that's happened on a longer timescale). To a PC gamer, consoles were crummy products for crummy customers.
2nd point: Upscaled DVD's are an alternative sustained innovation. They are both aimed at high end customers (blu ray moreso) who want a "better product". Both are sustained innovation.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.








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