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How would you implement difficulty levels in a Mario game? You would either have to do something ridiculous like increase enemy movement speed/reduce health, when enemies aren't the primary source of difficulty in these games anyway, or completely redesign each level for each difficulty level.

It wouldn't add to the experience meaningfully and it would create a tremendous amount of work for people who aren't really looking for what Nintendo focuses into the Mario experience anyway.

I just want them to get rid of lives. If they want to make Galaxy 2 harder, that's fine. But it's not necessary, and accessibility has to trump everything else.