LordTheNightKnight said:
axumblade said:
EL_PATRAS said: ^^ one can only hope |
Capcom overall have been good to the Wii. Zack & Wiki and the Resident Evil games are great....We do not talk about Dead Rising: CTYD though. x.o
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No, you should. Dismissing a game based on judgements made before it was released is a disservice to not just the game and Capcom, but to Wii development. This was the first large scale HD game remade for the Wii. How many developers have done that for the Wii? Capcom. Take-Two doesn't even count, since Table Tennis is not a large scale game.
It doesn't have as many enemies, and is forced to spread some out and swap around others, but what template did that have to put enemies of that scale on areas of that scale? NONE. The Grinder isn't even comparable, even if it has more enemies, since its levels were designed to accomodate that.
This game is a first. If you people knew how many firsts turn out, you would understand why this game was a miracle it even plays properly (you know the things that suddenly stopped mattering). The graphics are far better than the early screens indicated (and that's not up to debate, since I am referring to things like texture resolution), and the game runs as soundly as RE4, without even slowdown (so far).
But most importantly, because Capcom first tried putting a game like this on the Wii, when most developers have been dismissive at the thought, shows that they like the Wii, and are giving it even more games, like Spyborgs. More HD to Wii games are possible now, because this game showed it can be done, and they have a better idea of what works and what doesn't.
Spyborgs is luckier, since it's made for the Wii, and apparently built on established templates, like R&C (former Insomniac people are working on this).
As for the screens, it seems to have a similar art direction to R&C. That's fine by me.
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