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theRepublic said:
steven787 said:
theRepublic said:
steven787 said:
It was just a line, it's Nintendo's excuse for putting as little money and effort into a title with out losing sales...

I am still buying it, and it'll probably be worth it for single player alone (considering how much I love Mario games).

Why add a feature to a product if you do not have to?

You must be joking...

If you go back to the Nintendo conference discussion, you will find that I had a fit when people started comparing it to LBP.  Mario is nothing like LBP other than the camera position and the 4 players.

That being said, I do believe it.

Explain: Why would a company put a feature into a game when they know it will sell as much either way?

Or: Would you rather believe that the Wii really is being pushed to the limits here?

It's lose/lose but I prefer the first question myself for a couple of reasons.

1. Conduit is already doing way more.

2. Nintendo is full of smart business people.

What I'm saying is, there is no way that Nintendo is NOT putting effort into a Mario platformer.

I think the problem is that we are using two different meanings of the word effort.  I am using effort to describe the amount of quantifiable labor, ultimately money.  You are using effort to explore the qualitative aspects of labor, including the talent, creativity, and design.

You are not wrong. (I am so much better behaved than last week.) It's just I wasn't clear.  I am talking about money.  Nintendo wants to put as little money into development to make a passable product (3-5 million seller).

Why make 250 million dollars off of a game when you can make 251.3 million dollars off of a game... I am not saying the game is going to be bad, I am just saying it probably comes down to money.  I do not believe that the Wii can not handle 4 player online side-scrolling.



I would cite regulation, but I know you will simply ignore it.