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HappySqurriel said:
Staude said:
HappySqurriel said:

Doesn't that leave you producing games that never truely take advantage of the strenghts of either controller, and are designed around the weaknesses of both controllers?

why is that ? a fps could work fine either way you know.

So every game is a FPS?

There are probably a couple of games where it would work out well, but the more you actually take advantage of a motion controller the less it would actually work on a conventional controller. Consider a tennis game where the challenge is based on a (semi) realistic replication of the game, and you have to accurately place the ball in the court with appropriate power and "out-play" your competition. As a result you couldn't come close to replicating the complexity of the game using buttons so one version of the game must suffer ...

Basically, any time the motion controlls would be a meaningful addition to the game it would be nearly impossible to replicate those controls on a conventional controller; and as the motion controllers become more sensitive and accurate they will be able to produce more meaningful controlls for their games.

That tech demo, I'm not convinced the Sony controller could do an FPS proper... seriously he was trying to shoot stuff and it was off... and he was trying to those the "ease" of use lol



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