steven787 said:
I see what you are saying but I don't think games should tell me how I feel, they should try to influence the way I feel. |
I happen to agree with your point, as Im discussing emotions in the Natal system with someone else in another thread. Emotions shouldnt be involved, but skill should prevail. That said, what I was saying is the Vitality Sensor picks up your heartrate. Ever been scared really good? Or really pissed off? Your heartrate changes. If the VS picks up on that, it could in turn change the direction of the game, learn what makes you scared, and implement more of that to an "on the fly " gaming script....
I should shut up, Im giving away some awesome ideas here. I should be banking on these instead 







