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thetonestarr said:
steven787 said:
bardicverse said:
As for the Vitality Sensor - heart rate transmitted to the Wii, helps keep track of your heartrate as you exercise, which accurate tells you how many calories you burned off. I see that as an important part of cardio fitness.

I see it good for other things, like adrenaline detection, fear etc. Good for FPS games, horror games...

I see what you are saying but I don't think games should tell me how I feel, they should try to influence the way I feel.

...that's exactly what it's going to be used TO do, if they actually use it.

 

The idea is to send things at you based on how you're feeling. Not stressed enough about the twelve zombies trying to eat your brains? Fine, we'll send you thirty!

30 Zombies?  The Wii, apparently, can't even handle NSMB and online play at the same time...

 

I am sorry, Mario platformers are some of my favorite games (along with Zelda, Metroid, and Wii Sports) but I refuse to accept everything they release as if it had a shining light from the heavens on it...

It's a heart rate monitor, the type your can get at a dollar store.  I know that even Wii Music sold millions but people will not stand for them releasing crap forever.

Even their casual games are going to need to develop depth as the market begins to become a "red ocean" with the PSEye wand, Natal and third party competition on their own console.

Ubisoft is making a Wii Camera game and Nintendo is releasing a heart rate monitor.



I would cite regulation, but I know you will simply ignore it.