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Looks great. The graphics are very well themed. It definitely graphically a classically core game. Red Steel 2 definitely benefits from the WM+. The accurate positional makes it very cool. The blended game play, the "some" exploration. The target dash for air is nifty.

There is something though that he mentiones that is unfortunate. Some of the things that they are doing could have already been done with the plain Wiiremote. Directional slash, power of slash, safe cracking, accurate slashing.

Directional Slash
Done by knowing last angle, then measuring current directional velocity.

Power of Slash
Since the Wiiremote is almost always pointing towards the TV. You can judge power by the rate the pointer LED reading move. This also determine where the remote is too.

Accurate Slash
Judged by what the pointer is pointing at when moving.

Parrying
once again velocity of direction with duration of direction.

Safe Cracking
That's just tilt. The tilt has -70 to +70(apx reported by Glovepie)

This game could have been without the WM+, but I suspect it does make it a bit better. It does make it easier to incorporate.

I hope this game won't suffer repatition though.

Also one last note. The ariel dash shown has LOTS of potential for anime action. Imagine someone getting knocked into the air, then you follow up. What if he evades and power blows you off into a different direction, but not down. Then he follows you, but you evade, you counter and he evades. You both strike and both send each other in oppoasing directions. With no move to the other person able by both. You would both land facing each other at a distance. Talk about total awesome.

@soriku, btw for today you are my god. Thank you for the embedding.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.