| naznatips said: Oh and there were things revolutionary about FFVI. It revolutionized video game storytelling and emotional expression in ways never seen before. It was a huge step for RPGs and most games even today are unable to pass it in those respects. |
Have you ever played the Ultima series? The original games, especially Ultima 3's, ideas were basically "borrowed" by Japanese developers for their rpgs and there's nothing revolutionary about FFVI when you compare it to that series. (Well up until FF7 because CGI was not available at the time of the last Ultima game). FFVI may have told a good "emotional story" but how would that make it different than say a FPS with an emotional story? Would you consider a FPS with an emotional story but with all the play mechanics the exact same as other previous FPS games revolutionary?







