Zelda is a franchise that pretty much defined its genre at the time, and then defined it again when 3d came. I want them to first and foremost define the motion control aspects and gameplay of an Action-Adventure with motion controls. They can make an RTS afterwords, but in no way will it work as well as the Action-Adventure games have. Also how would Zelda work as an RTS? The games focus on Adventuring and Puzzles. Both of these are some of the least things found in RTS. Not only that if that patent for the replay thing is true, then it sure won't be an RTS. Actually I would like to see a part of a Zelda game played as an RTS, but not a whole game focusing around it.







