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Why define it by strict exclusivity? My prefered definition is based on whether the game is available to a particular platform or not. 95% of real people don't own more than one console so the idea of cock measuring by using comparisons based on games which are available on only one platform is misleading. The market is not defined by the corner case of the 5% of people who may happen to own a Wii and HD console/powerful gaming PC or some other combination. This is a thread about the market support for particular consoles, its not some Wii vs PS3 vs 360 battle royalle. If some support is PC/360 or PC/360/PS3 or just PS3/360 then so be it.



Tease.