KylieDog said:
The game speed needs no fixing. This isn't House of the Dead where you just roughly point and blast non-stop. UC (and hopefully this also) was about critical shots and making hits count, the speed was perfect for this. |
I agree.
A slower, cinematic pacing adds tension. Having fewer, tougher enemies makes those enemies seem more important and intimidating. Fast isn't always better than slow.

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