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MaxwellGT2000 said:
Joelcool7 said:

Am I the only one who think the Grinder looks sort of repetitive. A quick look at the screen shots reveal three main enemies, vampires, werewolves and undead. But all the vampires and werewolves look alike and it seems based on the screens shown that you just fight off wave after wave of monsters. Of course its too early to pass judgement considering only a few screens have been revealed but it looks pretty repetitive to me. The Conduit on the other hand seems to have a wide variety of enemies and weapons while The Grinder just appears to be a gore fest.

I might be more interested when they give us some footage and show us some more variety.

Left 4 Dead has generic zombies, Tank, Boomer, Smoker, Witch, and Hunter.  Yet it's one of the highest rated games last year winning a lot of awards.  This is clearly a Left 4 Dead clone so it's not the number of different enemies what will say if this game is good it depends on the gameplay, which they seem to want to make different but the same as L4D.

Based on the current description, features this game has over L4D:

- characters have different skill sets

- some kind of leveling system

- NPCs to rescue

- some focus on melee combat, at least for some characters

Features L4D has over this game:

- versus mode

Did I miss anything?

I have a lot of beefs with L4D, including the very repetitive gameplay, so there are quite a few things that HVS might do to improve the formula. This game looks like it will have a longer dev cycle than any of their other games, so I think they have an actual shot of one-upping L4D. Of course, it helps that Valve already broke ground on this FPS concept.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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