By using this site, you agree to our Privacy Policy and our Terms of Use. Close

A. working on 2 games raises costs no matter what. ports are also more than 10% according to twesterm who is a game developer. apparently 360 to ps3 is alot more complicated than ps2 to xbox... whod of thunk the port cost would go up when completely different tech is being used in the 2 systems.(was it even a port).

B. by more tthan 30. i wouldnt be surprised if it was closer to 100 when development first started. remember GG wasnt always at 120 and when KZ2 first went into development KZL was in the works. obviously the who studio couldnt be working on KZ2 or else KZL wouldnt have made it out.

your right... hiring a bunch of professional photographers, paying for 100,000 high quality photos worth of film rolls, having those photographers develop 100,000 photos, and printing them on 8 by 11 high quality paper has nothing to do with a game budget /sarcasm. Reality check that wouldnt be cheap. it doesnt matter how GG devs used their time because R* used theres on the massive city instead of animations. those photographers were just extra. look at it this way. on one side you have 120 employees all making a game on the other side you have 150 employees making a game in the same amount of time... it doesnt matter what either are doung but the one team with 150 employees spent extra money on more people to take 100,000 photos.

GTASA is very relevant it plays a major role on budgets. Companies dont just work on a game and its done when its done the lay out a budget plan first and they get this by many things but one of the things is forcasting sales... only way to do that is looking at trends of the series...


again! completely relevant. you said kz2 started before kz was finished it proves your hypocrisy and really brings questions to your motives... saying GTA4 started after gtasa finished... why when it only works for you is that the case?

im pretty sure you were saying kz2 was in development before other projects were done was done.... "This game has clearly been in development since early 2005 at a bare minimum, that gives you a 4 year development timeline. The fact they were working on KZ:Liberation is completely irrelevant, when a game is in it's final stages of development you don't have your artists sitting around twiddling their thumbs, you start ramping up the next project and have all your resources working all the time, it's not rocket science." oh... its because you did.

TT is in bad shape but that has nothing to do with R*N the developers of gta series. if you dont think TT would treat their bread and butter like gods your more ignorant than i thought. i believe polyphony developers get paid more than other sony studios. so if we get in an agruement on GT5s budget id suggest you use 150k per dev per year instead of 100k

vipers areguement was 'but investors are reporting it' without linking a source. your saying 'but gta4 was massive' NO FUCKING DUH! they arent comparable