Scoobes said:
1. I'm gonna agree with munkeh on this and say that the power restictions on the Wii do limit the immersion. When you have all the effects, the numbers of enemies comming at you, the physics etc. then the level of immersion I find is greater than on the Wii version. You can't just point to a few factors and say it's fine if this version lacks that (or vice versa), it's the total package you need to look at. 2. I don't think it's the engine that Infinity Ward care about and I was pretty sure that it was treyarch who handled the port of the engine to Wii. The art assets between 360/PS3//PC can be more or less shared. On Wii they'd need to redo a lot fo the artwork (textures etc.) due to the power restrictions, and have to move resources onto the Wii version that could be spent on making more artwork for the other 3 versions.
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I played both CoD4 and W@W to death, I like them both about the same and I feel the same amount of immersion when I play either, CoD4 on 360/PC or World at War Wii.
Why in the world would they hire more people for Wii development if they weren't going to make something on the Wii? You're not losing resources if you have a hired team working on the Wii version so it doesn't detract from the PS360/PC versions.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
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