| JaggedSac said: I really don't see how a sword fighting game can be done where your movement is accurately portrayed on the screen. It seems easy, but what happens when an enemy blocks your sword. In real life you followed through with the swing, now there is a disconnect between game and player. Not saying it cannot be done, but I don't see a way to map 1:1 movement in many game scenarios where a disconnect can occur. Maybe we would just have to deal with it and reset our stance or something. If there was a light saber dueling game on the Wii that was done well and handled all issues, I would buy a Wii in a heartbeat. |
On another forum I offered a design type to do good sword fighting using just the Wiiremote. Overall it was thought of as well designed, but you point out one of the addresed issues. I merged the flaw into the game play.
In some fighting games you can find that you can unbalance an attacker by timing a block/parry. So let's say you do a left to right slash. The opponent blocks the attack and your blade stops and bounces to the left a bit. Well at this point graphically/game state wise you are now unsynced and out of balance. You are unable to effecticly move or strike. You will not be able to block or strike until you resync your weapon. To resync you need move your weapon to the current graphical state. This would also be a sync state location so that calibration would also be built into the gameplay. If however you have good control over your weapon you won't over sync a block and then you can be ready to follow up with another attack. This offers interesting gameplay oppertunity since in say a multiplayer game another player could activly knock the weapon to the side forcing an unbalance. Then again the person could notice this and counter by already prepping a resync.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.







