I really don't see how a sword fighting game can be done where your movement is accurately portrayed on the screen. It seems easy, but what happens when an enemy blocks your sword. In real life you followed through with the swing, now there is a disconnect between game and player. Not saying it cannot be done, but I don't see a way to map 1:1 movement in many game scenarios where a disconnect can occur. Maybe we would just have to deal with it and reset our stance or something.
If there was a light saber dueling game on the Wii that was done well and handled all issues, I would buy a Wii in a heartbeat.







