LordTheNightKnight said:
The N64 exodus was not about maximum profitability. The N64 carts were barely profitable AT ALL. That is not the same thing as adding one puny dollar to manufacturing costs. The N64 carts cost DOZENS OF TIMES what CDs cost. This game has a lot of FMVs, when a bunch of bitmat stills with text could do the job. Wouldn't that add maximum profitability? This is a business, but it's not about pinching pennies, unless you are doing a potboiler. This game is clearly NOT a potboiler. Plus your math is suspect. You are assuming the company cares more about $1 per game lost than then the millions more they get from a million selling game. |
Any company wants to maximize profitability. It was a simple choice probably. Nintendo probably told them how much it would cost to print 1,000,000 copies of their game at 256megs and they decided they could live with that price.
Most third parties that make DS games realize they DON'T need any extra space, and can usually make the game the way they want it with only 64megs or so.
Obviously this company realized "well this game is going to sell really well, so who cares about a little extra expense on the carts?