libellule said:
because, there is character developpement in Ico ? ... |
Yes, more so. In the end in Ico you have two characters interacting, albiet simply, coupled with a slowly revealed and satisfying nemisis.
In SOTC you have one character, their horse and another character who is essentially lying flat on a slab for the whole game. It's a subtle tale, but plays more like a mythic quest, and for much of the game there is a great sense of isolation and a focus on a terrible purpose.
In the end in Ico you have two appealing characters playing our a traditional fairy tale type story.
Both are fantastic examples of using visual clues, simply narrative devices and a carefully evoked sense of time and place to convey a coherent narrative. It's just that Ico by the nature of its story is more linear and traditional.
I know neither game is everyone's cup of tea - but like the best films whether you like them or not their status and artistic achievement is undeniable.
Try to be reasonable... its easier than you think...







