windbane said: I posted this in the other Lair thread but here it is anyway: Here's a great interview where the head Factor 5 guy talks about Lair and the PS3: http://blogs.mercurynews.com/aei/2007/04/qa_with_factor_5_chief_julian_eggebrecht.html He explains why it's easier to port to the 360 from PS3, which would explain why capcom is porting devil may cry 4 but not dead rising. Hopefully (for me), he's right about developers switching to PS3 design first so PS3 doesn't miss out on as many games. Either way, it's nice that Factor 5 is willing to focus exclusively on the PS3 so they can take advantage of the hardware more and more as they work on it.
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That comment on porting kind of make me even more suspicious of Kojima's comments on how MGS4 supposedly wouldn't work on the 360.
As for Lair, I think it would be interesting to liscense out the engine they are using, assuming they can claim the rights to it.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs