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outlawauron said:
Blast. I had a typo in my original post. It meant to say "I struggle to call it that"


You have full customization of your combos. You don't use the same ones throughout the game.

I pointed them out because you can create your own character in both games.

And in Demon's Souls, your actions had direct influence on the world. (Look at world tendency and player tendency)

And lastly, you choose must have meant character creation rather than character development. In WRPG, the story and character development always takes the backseat. JRPGs put the story to the forefront. There isn't anything wrong with either, it's entirely subjective.

 

 

Thats not true. In WRPG's characters develop throughout the story into great heroes. In JRPG's it is already assumed they are great heroes and thats why you are playing as them. With WRPG's you make the story, in JRPG's the you're just following a linear string. I saw the Combos in White knight chronicles and they were extremely redundant. I grew bored seeing the same character juggling his opponent in the air; However, I liked the shield block and strike technique. The combos were boring, so eventually I turned it off. The knight still looks pretty cool though. It's good that JRPG's are becoming more like WRPG's though, because they weren't RPG's before.