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Esa-Petteri said:
Kenny said:

Either way, you're left with a situation where third parties have some flimsy justification to avoid taking the Wii seriously by committing their best teams to it, which is just asinine when you consider the size of the Wii market alone is now roughly equivalent to both its competitors combined, and with development costs that don't involve betting the entire house on a single game.

Why would the commit their best teams for wii development if they can make profit with shovelware. Userbase does not quarantee the sales of quality software, it also depends on user demographics. Which in wii's case seem to be ninty-fans and this.. wii sports crowd. Just judging by the sales numbers, naturally. ;)

 

Because, on the aggregate level, the Wii already represents the system with the maximum market potential, thanks to the fact that overall third party sales have begun to exceed the 360's, trading places from month to month in the past few, and that balance will only favor the Wii in the long run.  Developers have a duty to their investors and the audience alike to capitalize on that by prioritizing the capture of that market potential (translation: it means they have to put forward their best effort on the Wii, so that their efforts rise above the sea of mediocrity and are therefore able to capture a larger portion of the market).



Super World Cup Fighter II: Championship 2010 Edition