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The Ghost of RubangB said:
Onyxmeth said:
Words Of Wisdom said:
Playing an RPG without a walkthrough these days is like saying you only feel like playing half the game.

Reminds me of Tales of Symphonia where you'd only get certain titles between certain periods of time in the game when you had certain characters with you and when the sun, moon, and stars aligned.

Pretty much this. Anyone else want to tell me how it's possible to get the Zodiac Spear in FF XII without knowing in advance which four chests in the game you can't open? The game does not give you hints. It's not possible. There's many other instances where you can miss out on so much that is timed in the game.

I'd call that shitty design and not even get that stupid item.

It's like making a game or a movie and leaving the plot out, and making people buy a book later to explain it.

It is shitty design, and most RPGs are exactly like this, which is why if you want to get the most out of them, a walkthrough becomes necessary reading. Other games not so much, but RPGs should basically be packaged with walkthroughs because they rely on them so much to take advantage of the secrets and easter eggs throughout the game.

About the Zodiac Spear though, it's the most powerful weapon in the game, so it's pretty desirable. Most people that want to complete the final hunts probably wouldn't want to go into them without this spear.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.