SaviorX said:
After Excitebots, can you blame them? |
Well if any retailer had expected Excitebots to be a large game, then they deserved to guess wrong. Punch Out is different becuase it was based off a popular IP. However, being a retailer, I would have under bought it as well considering just the sheer length of time between releases. It's hard to imagine the userbase could have stayed that long. However, this is the core loyal Nintendo fanbase that would have bought this on the first week and they are one of the largest gaming bases in the industry. That was something else to take into account.
If you are looking at it based on what has previously released then you will get fired from your job. Remember, a lot of business is risk analysis. It's not that simple guys. My guess is a lot of the reason they ordered as much as they did is despite being a popular brand, it hasn't had a new edition in almost 15 years. So it was a safe amount to order and they guessed wrong (we think). They'll simply order a larger shipment than usual for the 2nd week and all will be well. It most likely has nothing to do with Excitebots. If any retailer's purchasing decisions of Punch Out was based off that, then they need to fire whoever works in that area.








