Stefan.De.Machtige said:
With the move to HD, the overal costs have risen. Even a not unusual development time is now more of a financial strain on the company. To meet the level of detail you also need more people, which is the highest expense of them all. With any delay SE makes more costs and loses more potential profits. This is poor mangement. There is a reason, why Nintendo keeps its studio's compact and the development time short. This brings up the increasingly relevant question: Can you work more than 4 or 5 year on a game when the standard console lifetime is around 7 years?
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Sure, but i'm certain that Microsoft is covering most or all of the extra costs that SE incurred due to the longer development cycle or at least the increased staffing requirements. While Nintendo can be viewed as the ideal management style in terms of profit, they too have been guilty of lengthy development cycles, particularly in the N64 era. I remember that Ocarina of time was announced and shown in 1995 and didn't see the light of day until the end of 1998, and i think that few people would argue that the delays weren't worth it.
edit: i am making the assumption that Microsoft did pay for this game.







