By using this site, you agree to our Privacy Policy and our Terms of Use. Close

walkthroughs are useful on some games.
for instance, adventure games can sometimes be completely obscure in their puzzlery (i know it's not a word).

like if something was interactive but you didn't know because it made no sense whatsoever.
I totally know what you mean by it telling you to do something you were already doing. I *ing hate that. especially when it is some kind of programming fault, and not really yours.