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It's not just game play it's also presentation and valuable content.
Games today are conceived along a different dimension on what is viewed as valued within it's content. The issue isn't if such a change works but rather if it was wanted and can it be learned. The discourse is with relativity versus nostalgia.

There is a fine line between the two but peering deeper into what nostalgia is in this context reveals that the perceived values have changed, and while the definition of the content may remain the same the value which isn’t as subjective as some may think has changed.

The reason why may be simple; games today aren’t made to appeal to the gamers of yesterday or game developers of today are making games for tomorrow how does that work when no one can see the future?

By following footsteps whose footsteps? =)

That’s when the change occurred and why games of yesterday are viewed in such a light.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D