Avarice28 said: I think maybe because of the networking limitations on the wii could have made or broke the overall experience. After playing a little of SSbb I could see the netcode being a problem with player interaction (i.e. lag). Also this game to me is more of a single player game (because of the nature of the earlier incarnations from snes days) and I would think that they would not want to ruin that experience for those who picked up the game for nostalgia only. I think it was a good idea to keep it local multiplayer and that way you and a couple of buddies can knock the snot out of each other in the comfort of your own living room |
I am not sure how my single player and/or local co-op experience could have been hindered by a possibly laggy online co-op.
Anyways, I still would have rathered them try and fail then to not try at all.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)