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I know some character models don't look that advanced, but Factor 5 does that to make room for lots of characters on screen at once. They did the same with the Rogue Squadron games. Each character had the same polygon count as a villager in RE4 (4000-5000), but the texturing was much rediced, so much more would be in the RAM at once. Lair looks to be following the same model, with the humans at least. The Dragons look to be getting the full amount of texturing resources.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs