Stefan.De.Machtige said:
Low development costs are a mixed blessing, indeed. In this recession it acts more like an advantage, for now. "But it is still not what a marketleader should have." By this sentence i implied your point about how a marketleader should rule most demographics of consoles. Normally a markerleader with the wii numbers should have a far more dominant hold over those markets. In a one year or maybe two we could see far more special exclusives coming to the wii. if so, it will be a marketleader like the PS2. That process seems to underway with Dragonquest 10 or Monsterhunter 3. |
Low development costs are balanced by more games being released. In general these things tend to approach an equilibrium which sees most developers on whichever platform losing money or breaking even on projects. Its unfortunately human nature, people are generally gamblers by nature which is why they seem willing to lose money on average in the hope of making it big.
The issue with the Wii is that its both the market leader in a strict SKU sense and not a market equal in a strict development sense. The Wii's software market share equals its hardware market share, this has nothing to do with that fallacy anyway. Furthermore for a multitude of different reasons, albeit developer preferences, publisher bias or perhaps fundamental market research which we don't see the Wii doesn't get its fair share of every genre. It doesn't look like the Wiis going to get a flood of FPS, WRPG and Sandbox games, for example and the reasons for this I cannot truthfully explain. Im sure however there are as many good and bad reasons for this.
Tease.







