MaxwellGT2000 said:
Not really when you have to recode everything to work with said hardware, then optimize for said system, then on top of all that most likely improve the graphics cause otherwise people will say it looks like shit and ignore it... Then yes it is cheap to port <_<... I really don't get where people have the idea that porting is some simple task of running it through some program or burning the game onto the format of another system... you have to do all that code over again to work with things like the cell... which takes time and therefore money to do |
I think a lot of us (and I used to) think that it's just a matter of taking data and code files and doing some reformatting. Look at all those who bash Wii ports because they were obviously cheap cash-ins.
They aren't. For one thing, any PS2 to Wii game has to deal with the fact that the PS2 has 4MB of EDRAM, and the Wii has only 3MB. The Wii more tham makes up for it with the 24MB of IT-SRAM, but the 4thMB still has to be adjusted for that. That means ever level in the game has to be carefully recoded to fit on the Wii.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs